Saturday Session Prep: Flames Engulf 21

Saturday Session Prep are notes directly from my game sessions. They are completely unedited, sloppy, and unorganized, enjoy! They include both before and after session notes. 

SESSION 21

Leslie wrote note to Father – sent communicator – and mentioned that they would come see him soon

Got passports for them and recommendations for universities in Europe

Benoit wrote letters to his children and Diana to be sent if he dies

Ben has letters locked in his desk and has copy on person

Sam wrote will, and sent letters to family and aunts if he dies

Malcolm has written notes to Papa and Liam

 

NEW RULE: PLAYERS MAY NOT SPEAK TO EACH OTHER AND MAY ONLY SPEAK TO THE KEEPER.

  1. They can’t make noise with their mouths at all.
  2. Magic doesn’t work. It simply seems to have stopped existing. (Later they will find out that magic read straight out of books does work but no where else)
  3. Any written notes are passed to the Keeper and then given to recipient.
  4. Any time a player does talk to other PCs or NPCs they lose 1D10 sanity. This simulates the frustration of the complete inability to communicate.

No sound?

All passed notecards are handed to GM and switched for a random card (collected over the entire campaign) and given to the recipient.


Well well well. Not to gloat, but they completed the spell. You know what that means?

Apocalypse

Nyarlathotep, agreeing to leave makes one final quip: “If you need me back there is a nice spell to summon me in those Archives of yours!”

He vanishes in a melodramatic cloud of black smoke.

Setting:

It is the dark of the moon around midnight and it was a black out before the spell went into effect. Now the city is pitch black while everyone goes crazy.

Spell Site

Lavinia and Mitsuko panicked ran off. Mitsuko, unable to speak in panic killed Lavinia by strangulation and slamming her head against a head stone. Maddened with fear she rips strips of flesh from Lavinia’s face.

She will flee from the site of other humans. If cornered she will attack trying to strangle them.

From the top of the hill the town can be seen below, the lights are going off in many places and against the dark sky some smoke can be seen.

As you struggle to make sound issue from your lips, as you look around at complete strangers you’ve known well for the past five years and complete silence falls on the world around you your mind races through the possibilities. A wave of cold dread floods your body making you shiver uncontrollably. You realize all too quickly what has happened. Just like matter and energy, that thing that just left is us. The communication, the thoughts, interaction, literature, speech, sound, the senses, they are it. It has done you a kindness by leaving you your minds, for it is that too, and it could have taken that as well. Or… perhaps it wasn’t so kind after all.\


Zone 1 Encounters

Shell shocked people in a huge crowd walking in a group while Trevor (now just a crazy old man) tries to rob them and runs through them.

  • A chase scene
  • More horror as Trevor can’t communicate
  1. Bottom of the hill – smoke can be seen from the hospital (goal)
  2. Smoke is also coming from the university. (goal)
  3. People are walking around in the street. (mystery – obvious assumption – zombies)
    1. People are dazed and don’t respond to anything
  4. Someone is weaving through the crowd (mystery – Sam recognizes Trevor – goal)
  5. Trevor runs away (challenge)
    1. Pushes shell shocked people in the way
    2. Abandoned car is in the way
    3. Larger crowd of people to weave through
    4. Climbs over fence
  6. Trevor can’t speak and is terrified of people.

Shell Shocked: Camellia Addison, Mona O’Hare, Marilyn O’Hare

Looter: Trevor

The Hospital

Three aunts and a collection of eyes from the hospital – Truly Mad

  1. The front doors have been smashed open from the inside by a stampede of people, corpses lie trampled and bloody glass lies everywhere. Several people must have jumped from the higher windows. (horror)
  2. The doctors and nurses at the desks are missing their eyes. (mystery)
  3. Papa Warrell’s room is empty. (mystery)
  4. Patricia’s room is empty but there is a lot of blood on the floor and a drag mark out the door (mystery and horror)
  5. The aunts are wandering around collecting eyes. They act passive around people then inject them – a hard Con roll is needed to stay awake – a botch results in HP loss as well from whatever they injected them with. Once asleep they will remove the eyes and sew up the holes and any other wounds. Each round they have a 25% chance to do something new:
1 Wander off
2 Eat an eye ball before dancing on the spot
3 Pretending to heal the person like a doctor

The University

Papa Warrel has gone to University to have fun with his explosives

  1. A lot of smoke can be seen from the university (mystery)
  2. As they enter the quad there is an explosion from one of the buildings (danger)
  3. Papa Warrel is running around in the quad with a box of grenades (danger and goal)

Looters are attacking shops and trying to take whatever they can.

  1. Along an area with shops a burning car rolls into the street and crashes in front of the party/party’s car (danger)
  2. A half dozen men are looting the shops – they shoot at the party (danger)
  3. They attempt to steal the truck and kill anyone in their way (danger)

Looters: Harlow St. John, Liam Arriguccius

Truly Mad: Brid O’Hare

Orne Library beset by Ferals. Ferals roaming around.

  1. The doors and windows of the Orne Library are smashed up (mystery and goal)
  2. Ferals are running from inside the building with old looking books – they are the only thing so far that makes sounds (mystery)
  3. Ferals are running inside the building hunting anyone who enters (danger – horror)
  4. The Necronomicon inside the Orne has been picked up by one of the Ferals (goal  and danger)
  5. The feral attempts to escape from them (goal)
    1. Pushes over a book case to escape
    2. Other ferals attack
    3. Jumps over desks
    4. Smashes through window
  6. He has a ripped up Necronomicon – the spells in a lot of the books are readable and when spoken aloud still make sounds. They are completely random and generally summon things.

Ferals: Dr. Henry Armitage, Donald O’Hare, Aileen O’Hare, Philip Treval, Carol, Angelica Christie, Norm Ainsworth

Zone 2 Encounters

Chadwick, Bradwick, Chadley truly mad and making human pyramid.

  1. The ground shakes as they weave through a street packed with abandoned cars (mystery)
  2. A great silhouette rises above the streets (horror)
  3. The tower is a pile of humans all holding on to each other making a human like shape the head is made up of Chadwick Bradwick and Chadley. (horror)
  4. The thing takes a step – people at the base being squished as it goes (horror and danger)
  5. The thing tries to chase
    1. Crashed cars behind slow escape
    2. The creature falls apart as it follows
    3. It collapses into a horrific field of bodies

Houses

Haruto dragged his mother home

  1. The neighborhood around the PCs houses is filled with people dancing – they are not in sync with each other but do varieties of dancing from the ecstatic to the graceful ballet. They are close on the street and can’t be driven through without ploughing through them. If moved they will start dancing elsewhere (horror)
  2. An ambulance has been abandoned on Ben’s lawn (mystery)
  3. Blood can be seen on the porch and in the hall all the way up the stairs to one of the bed rooms (horror and mystery)
  4. Haruto is lying hugging his mothers body which is just barely still alive. The bandages have come loose and she has lost a lot of blood. She needs a blood transplant fast (horror – goal)
    1. There are a few tins of dried plasma and water in the ambulance
    2. All the necessary implements are also there – this counts as a hp to hp swap. She needs at least 5 hp of blood from someone to survive. If not done by one of her children there is a 30% chance she reacts badly to it.

Zone 3 Encounters

Cultist summons a bull like thing that kills plenty of shell shocked people.

  1. If the feral with the Necronomicon escaped from earlier the cultist here can be using the book
  2. Blood and bodies have been turned into totems and symbols along the walls of the houses up French Hill (mystery – horror)
    1. More and more shell shocked people are wandering around here as well
  3. At an intersection a man in a tattered suit Esmerelda Ocana is holding out an old book and is pulling out the guts of a man with his ribcage torn open in front of him (danger – horror)
  4. Esmerelda utters strange guttural sounds as she rips the guts out.
    1. In 1 round the body starts to shake and rise in the air.
    2. Black ooze seems to pop out of the body’s back and forms into a huge roughly bipedal creature the size of a rhino with the corpse as a head ridge.
    3. It gores Esmerelda and begins to charge through the crowds of shell shocked people

Shell shocked people: Elizabet Doulat, Bill Philips, Moreen, Sloane Foster

The Archive of Misery

Agatha/Diana/Channel happily comes out of her hideaway and begins wrecking havoc in the Lower South Side

The house is intact and not burning unlike much of the city. From the top of the hill Downtown can be seen burning.

Ferals: Fiona Salesman

Truly Mad: Lucy and Evana Salesman

Saturday Session Prep: Flames Engulf 20

Saturday Session Prep are notes directly from my game sessions. They are completely unedited, sloppy, and unorganized, enjoy! They include both before and after session notes. 

SESSION 20

Recap

  • Time spent in hospital
  • The many funerals
  • Law is gone overlooking many things
  • Water from reservoir is poisoned and people have to start using well or river water
  • People think the fires were caused by German bombing setting off plans to do blackouts at night across the East Coast
  • HOPE
    • Lavinia reveals that she thinks getting rid of Nyarly would help everyone stop suffering, all she wanted when she helped Silas
      • She asks Leslie what they think the ceremony will do and admits she hopes it will help people.
    • One of Sam’s aunt’s has had a dream about a Black Demon being defeated and wonderful things happening. Dead people coming back to their families, Sam getting to see his family again, being forgiven by his wife.
    • Malcolm is reminded of Mallady and Radcliffe’s interaction with Butwan Noire
    • Hestia goes to Benoit and apologizes for attacking him. She admits that Rastapopulus has vanished with all the church funds and that the church was a fake. She realizes she was brainwashed into believing it all. That they found a strange warren like hole in the back of the church with Rastapopulus’s white suit coat caught on the branches.

Prof. Rice Pays Vogel a Visit

(Note: I used Angry GM’s InterACTION! system here. The simple rundown is several objections have been thought out and if the player argues against them or comes up with other incentives a number is reduced until the conflict is resolved.)

  • Rice’s voices know about Vogel trying to stop the ceremony
  • Rice stabs Patricia and then uses the mind shot stone to send Ben into the brain space
  • In the Brain Space Ben meets the three lloigor who drove his wife mad, they force him to raise up and face Nyarlathotep so he can’t stop others from doing the ceremony.
  • He must talk his way out of the bargain in time to save his wife and himself. (Set actual Timer)

Challenge: Talking his way out of the bargain.

Objection: Wife is better off dead. -4

Talking to his wife who relives each horrible thing that has happened to her:

  1. Cave at Postumia and invasion of her brain. The way she alleviated her pain by painting but Ben kept on trying to stop her.
  2. Ben agreed to flute lessons and Agatha took over Patricia’s mind distorting it even worse.
  3. Her son going into a coma because of Ben. The death of her two eldest children.
  4. The taunting of Ben (homunculus) messing with her and driving her to paranoia.

Objection: Ben with perfect free will agreed to the deal multiple times. -4

Diana/Agatha/Channel sitting huge and monstrous inside a house/cave gloating about how she ensnared him.

  1. He so easily agreed to flute lessons
  2. When he had a chance to refuse service to Nyarlathotep in the library he didn’t.
  3. He took the flute from the hands of Nyarlathotep himself.
  4. He even handed the baby to Diana/Channel for a sacrifice.

Objection: Azathoth must be entertained and Ben has already volunteered. -4

He flies to and enters the homunculus’s body in space and sees Azathoth in the center of the universe and Nyarlathotep shows him what will happen if the Pipers do not entertain it.

  1. New horrible things will be formed.
  2. Azathoth will grow ever bigger and will consume everything.
  3. The universe will end leaving nothingness.

Objection: Why should Nyarlathotep care about him? -4

  1. Nyarly already has full control over AJ. He is part of everyone, that little voice in your head, always thinking ticking away processing.
  2. Humans couldn’t exist without Nyarly so why shouldn’t he control AJ too?

The Ceremony

  • Everyone (surviving) gathers to do the ceremony
  • Ink appears. Laughs, gloats, and happily departs.
  • BAD SHIT HAPPENS

 

NEW RULE

  • No one can communicate to anyone except the GM. No signing, writing, texting, etc.

Friday Game Notes 20: The Book of Excruciating Knowledge

Friday Game Notes are a weekly post of the random and essentially unedited setting and character notes I wrote before the game. This was written for my home group and was never meant to be seen online. BE WARNED!

Hello, my name is Ink and I am the spirit of an ancient dead sorcerer and I am writing this book that you hold in your hands, or at least are looking at. I’m am writing it through the hands of Leslie Middleton, another sorcerer of some power whom I inhabit. The topics I shall write down are the true nature of the universe in as close as a way as you can understand as I am able to put down, almost as I explained it to Leslie.

First I shall give a short and modest account of myself. I am, or really was (I was annihilated for what I knew and perhaps impiously commented on) a massively powerful entity that humans would describe as a sorcerer. Whether I was a human or not is rather immaterial at this point, since my consciousness soon eclipsed the potential for my possibly human brain. All you need to know is that I was around in Hyperborea, I even knew Ibon before his heyday and before the inquisition chased him off to Saturn. Later I kept my head low until after the Hyborian Age. The ancient cults began springing back up in the wake of that mess, so I scuttled back out and joined up with some of them. But I got zapped a little bit later and got all tangled up with some scrolls and then buried in a lead box. Rather inconvenient. But eventually I got dug up and I showed a young man some interesting spells.

Then Leslie & co. found me and I hopped to Leslie for a bit of change of scenery.


Azathoth Explodes

You know, that theory about an egg of all matter and energy exploding into the universe you guys have is pretty close. Though so are pretty much every myth cycle starting “first there was nothing and then there was something.” You guys have the gist. First there was nothing, then there was Azathoth. He/it/whatever is sort of like… a big ball of nuclear explosions. Some books say he is daemon sultan sitting on a massive throne in the center of all chaos. Imagine there suddenly is a giant explosion but that explosion keeps on exploding and Azathoth (not his real name btw) is at the center with all of these universes and dimensions folding and orbiting outwards from him. At the same time there was the Nameless Mist and Darkness. You know all that stuff you guys can’t find? Yeah, that’s them. Dark energy and dark matter respectively. But you can’t have anti-something without the something right? Though really it’s the other way round. So from Nameless Mist we get Yog-Sothoth and from Darkness we get Shub-Niggurath. (Sort of their real names, so much as things like them can have names. Also they don’t really have gender but I’m going to call YS a he and SN a she just to make the sexy parts later make more sense to you.)

Your mystical people, and even Ibon, who I guess got it all wrong when he was listening to Tsathoggua, seem to think that YS and SN are actual gods or something, but really they just are. Like I said Azathoth is the center of chaos, all the other stuff (but not the Nameless Mist and Darkness, you guys don’t need to worry about them)  is SN and all the overlaps between all the dimensions and layers and galaxies and things are YS. And when I say everything and all I mean it. SN is  all matter and YS is all energy and the gate and the key and the always etc. etc. bla bla bla.

Here comes the fun bit though, while YS is sort of chilling out being a hole in everything and SN is filling up everything with stuff well the two of them get chatting and out pops Nyarlathotep. (I’ll use “he” again, but again isn’t really applicable, honestly if it didn’t confuse you all so much I would just use “entity” or “constant” or something, but I guess personification does work alright) Nyarly, the old boy, is the stuff that SN and YS do to each other. It’s pretty gross at first but soon there’s more high brow stuff forming, like sounds. Nyarly really has to pull to get stuff into high culture and he just keeps trying the poor guy. He’s gotten it so there are some pretty intelligent life forms, and even you apes can put 2 and 2 together even if occasionally it doesn’t. You should really think about any consciousness as Nyarly, though again you guys like to make out he’s some special god.

So there we go, matter is Shub-Niggurath, energy is Yog-Sothoth and the interplay between them all is Nyarlathotep, all leading off from the stupid center of it all, Azathoth, hogger of all glory. Funny how you guys are scared of the dark, really you should be scared of the light, it’s Azathoth after all that keeps on making things brighter and he is far scarier than whatever would happen if he went away. He’s that trend towards everything getting more chaotic and simple. But in the process sometimes his bits rub together and we get more stuff. Imagine if that all went away and everything got all ordered, all long lines and piles each perfectly lined up. Perish the thought. It’s only because Azathoth is so horrible that you humans have gained that weird proclivity for organizing stuff. Like this book, all in chapters and words all linear down the page.


Stuff Actually Starts to Happen

So anyway, that’s how all matter and energy and thought were created. But YS and SN weren’t done. While bits of old Shub were everywhere most of her was trapped in one particular fold of Yog-Sothoth, his cosmic puncture wounds just weren’t large enough to let her fill everything at once. So she grew and grew and grew. You can’t really say it was all one entity. Like I said SN is all matter, so I guess you should just say it filled up, but she does have a sort of mindedness. How could so much stuff not have a mind. Maybe we should say there are tons of little Shub-Nigguraths who keep on making more and more Shub-Nigguraths, and more and more. And all of these start squishing together and that just gets them horny and they make more and more. You get the whole picture. Poor Nyarly is stuck being the contact between them all. It must have been a pretty humiliating process, what with him making music happen and all elsewhere. He’d been rigging up flute players around Azathoth to get the old mad guy at the right rhythm so he would stop making things like SN and YS again when old Shub fills up every part of her dimension.

It’s still there, all squishy with lots of eyes and teeth and other things not at all like eyes or teeth. If you ever feel a wave of dread wash over you, you probably have just walked through SN in a dimensional point close to her. Or maybe not, there are a lot of reasons to feel waves of dread. Maybe a goose walked over your grave in the future. Speaking of which, oops. I guess I’ve made this sound all linear. Don’t forget that isn’t super true all the time (ha). Imagine that Azathoth’s existence is one of those approaching infinity things except not really at all. Think about a mobius strip but worse and then melt it into a single point and feed it to a dog. That’s what time is like for Azathoth and family. (I’m a distant cousin 100,000 times removed)

With SN all filling up a whole dimension (which is super hard to do btw) everything becomes quite a bother. Traveling through hyperspace gets a bit dodgy. You’re ripping past the local groaning polyhedron arabesque and find yourself in amongst SN and when that happens you’ve just put a little bit more stuff where there already is infinite stuff. It makes every thing stretch a bit. That’s why Yog-Sothoth has holes in him. Every time that happens a little bit of true SN leaks out, and that can be bad for whoever finds it in their backyard. Have you heard of the things Druids were supposed to ride? There was only one real one and it made more. Luckily Cthulhu (he’s a cousin, I’ll explain later) squished it.

So SN and YS are dependent on each other. SN can’t survive without YS letting bits of her out and YS can’t be the stuff between everything if there is no stuff and that stuff is SN. And bits of one shoots through the other and eventually we get Nug and Yeb. Nug and Yeb are just names, (not that you guys care, just stick an altar down and you’ll worship anything) they’re just names for all the physical stuff that exists, the stuff in atoms basically. Nyarly feeds a bit of stuff into some of it so that everyone has something to watch on the tely and bang we have existence.


Shub-Niggurath Fills All Space

But filling up her own space isn’t the only thing Shub-Niggurath does. She likes to fill other people’s space too, forgive the obvious joke. (She is a fertility goddess in a lot of cultures) But she can’t do it completely alone, ever since she first began spurting matter everywhere life has begun to go hay wire. Like on Earth the protoplasmic sludge of existence. Well actually that only happened when the Elder Things created Ubbo-Sathla on Earth and she created shoggoths there and that was the sludge. There were a couple of people hanging out on Terra for a while before that. Anyway after life had gotten away from SN on its own. (So remember that all matter is SN anyway, this is why it’s really confusing, just think about the SN in the filled dimension as one SN and all other matter as new SNs.) For SN to spawn more of herself out of her filled space she needs new stuff. When you have filled infinite space you’ve created all possible outcomes of yourself in that space. So if you can give SN some new stuff she can create a new iteration and can spit out some of her old stuff in its place. That’s what Ibon named Dark Young. Or what Blake thought might be shoggoths. They are pretty much the same thing, but like I said they’re a bit different. The ones that come from her dimension have had an infinity getting squished, so they’re a little nuts and pretty simple.

Most of SN’s worship on any planet or plane or in any dimension is just a way to give her more new stuff. She’s like the most materialistic being in existence except the matter is alive and conscious. Think about all of the DNA you give her every time you spill some blood, each strand is a new pattern for her to weave in herself. Maybe she’s hoping to find just the right combination to turn herself back the other way. For all the hard work people do to help her, she doesn’t really do anything back. You might get a nifty servant from whatever she “spawns” off at the time, but your just as likely to get horribly consumed by a slobbering Yaght or whatever other random thing comes out of there. So really most Black Goat With a Thousand Young  worshippers get the short end of the stick, all pain and no gain.

Old Shuby can push into other dimensions when she needs to. In yours she often appears as a black fog typically near goats of some kind, giving her the nickname. Sometimes she’ll make deals, I think she likes to pretend to care. She’ll promise people children or will protect them herself. Some of the oldest cults deal with her one way or another. All fertility goddesses come from her, and Pan as well. Though Dionysos was Yog-Sothoth’s brat.

Her children don’t really live that long. They are horrible masses of vaginas and dicks and teeth. Multiply that image by three and make all of those things gnash. These things are bad. Often they are just mistaken for Shub-Niggurath in person. These children give off smaller children. These are a little more predictable and usually look like a tree. No one really knows why they do. Her main children and these other dark young are pretty versatile and good at getting new DNA for their mum too. Dark young, which despite their tree forms are often confused for shoggoths, suck the genes out of the people who have the misfortune to get caught. Usually the other children have too much of themselves stuck in other dimensions to do their own catching, so instead they let sex starved kids and cultists bring them sacrifices.


Yog-Sothoth Gate and Key and Massive Bore

Nothing could work without Yog-Sothoth being the energy and the fabric of space and time and other dimensions you don’t need to hurt your head about. But if you imagine all that stuff coming off of Azathoth and sort of forming big folds and overlaps Yog-Sothoth is both those things and the overlaps, gate and key as the Arab wrote. (I knew him too, he tried to read me, and boy was he surprised by what happened.) Some of the Greeks had a crazy notion that the only provable thing was existence and so everything was one big immovable existing thing. They would be right if it weren’t for Yog-Sothoth. Yog-Sothoth is the ability to move for any spot to any other spot. And I do mean any. If you figure out how to get to a hyperspace you have traveled through him.

Most of the time Yog-Sothoth is happy to hang out, but his massive power does mean he gets yanked around a lot by jerks. Really it’s all Nyarlathotep’s fault. The big N. went and told people about Yog-Sothoth and how he could make time travel happen and other powers too, immortality, bringing back the dead, second and third chances at your failure of a life. A whole race took him up on it and decided to express mail their entire species of minds. Took over another planet and another and another. Stuff like that isn’t that healthy and it generated its own problems later on. Luckily because he is the lines and folds between all dimensions YS isn’t in any of them. So when people call on him it can strain everything a lot.

You know how a lot of people say there are holes in time and space and stuff, well they’re right, this is where YS has pushed closer to an actual physical dimension. These are the times when people can see YS properly. YS doesn’t really have a consciousness  as such, not like SN. It’s only when he’s popping into to check on people that he can be said to have any mind. He also can be seen in people’s unconscious a lot. Typically people can’t help but be aware of him being there. If they notice him they often will start obsessing. More than one so called wizard has let themselves be sucked into him and spat back out the other side.

Depending on where someone sees YS he will look a couple of different ways. If you see him in your dreams he might look like a man standing behind a veil. (The veil is to keep you safe, ignore the man behind the veil.) If he’s in physical space his dimensionality is perceived as a reflection of however many dimensions you can see at once. In your 3D space he looks like a whole bunch of soap bubbles. I guess I should explain how this sort of stuff works. I can’t really give you the true run down, honestly you just wouldn’t be able to take it. So Azathoth is the center point, Yog-Sothoth is a whole bunch of lines shooting off into space and time. Some of you humans like explaining dimensions with right angles. You take a point add some lines add a right angle and get a square, add more right angles and get a cube. By then you’ve run out places to put right angles, so you guys stick some right angles in there anyway and get a hyper cube, etc. etc. The easiest way to think of layered dimensions is more like color tints in an ascending order. If like me you’ve learned to actually use all of your senses you can flick through the tints adding a dimension at a time. Another good example is what would happen if an apple moved through a two dimensional space. First a point is visible that grows to a line and then shrinks again. In higher dimensions, lets say tinted red you can see a larger slice. If you flipped quickly from a lower dimension to a higher dimension you would see some beings that appear as a small bird here but gets bigger and bigger and bigger until it’s a tentacle covered monstrosity. Looks kind of like a cone.

This makes Shub-Niggurath even scarier if you think about it. She is all matter (including you) so when you start looking in higher and higher dimensions the connection to her gets more and more visible, everything starts looking like it has strands stretching off into space which eventually gets thicker and thicker and thicker until we see her wholeness. If you ever have the misfortune to visit the higher dimension which SN has filled you would be able to find the portion that is your mother in lower dimensions. That’s why it’s so bad to add more stuff to her.

You probably shouldn’t think about YS as a person or god or anything, just use his name to describe the stuff between. That between stuff is potent as anything that has been squished into an infinite small place. It tends to have a pretty bad effect on any normal matter it touches. That’s why YS made Nug and Yeb with SN and why some wizards have gotten YS to make babies with their wives. YS is a subtle one since he’s just always there. Every time anything else shows up YS is there a little bit, as the gate that they traveled through or the hole they ripped in the universe.

You can actually travel through YS if you want. If you think about how your three dimensioned space is made up of an infinite amounts of two dimension planes and how much quicker it is for you to move through those than something that was stuck at 2D. Well travelling through YS is like that, a lot quicker moving through space and time than you can do under your own power. We can call this hyperspace for ease of use.

Of course hyperspace is pretty weird for lower dimensioned creatures like you so it can be pretty disorienting. Everything appears like an abyss of twilight color filled with sound. There isn’t really any of that grey infinite plane you guys always describe, instead it’s a sort of colored space filled with objects, organic and inorganic. You move through it, pushed and pulled and only partly under your own motivation. Your physical shape you don’t want to see. Like I explained how you might look at a higher dimension, now you’ve been projected into a sideways dimension.

A lot of other things are visible in hyperspace. This will be both objects and living entities. The objects will mostly appear as masses of shapes and crazy buildings. The living things are usually more abstract, like weird collages of other animals or art work. Your own perception has a lot to do with it. As stuff moves through hyperspace they appear and disappear, and you can pretty easily enter and exit if you know how to do it, what angles to use and such. But knowing where you will exit is usually the problem. You might end up on a planet with twice your normal gravity or you might end up squished into Sub-Niggurath.

What a lot of artists miss is the sound of hyperspace. It’s filled with the sound of Azathoth, all pounding rhythmically, in tune with Nyarly’s pipers. Shub-Niggurath hums along in her own dimension and over all it all sounds like a constant roaring. Don’t be in hyperspace close to important moments when Azathoth or someone else is especially close to it because you will be made deaf.

Entering Yog-Sothoth is can be done several different ways. If you know the angles closest to the angles of YS near you and can imitate the lines and curves there you can simply step through it. These can look like all sorts of things, an intersection of three lines one place, a complicated pentagram elsewhere. Stone towers are a useful place to make these since YS is often simplest the closer to the edge of a bubble you are.

Once you’ve learnt to get to Yog-Sothoth you can either enter him or use him yourself. You can learn a lot talking to hyperspace, whispers of other places and distant entities. Not to mention rocking out to the tunes of Azathoth and company.

Because of his usefulness a lot of more powerful wizards like to use YS and call on him. Unlike SN where most of his worshipers get the short end of the stick those who make use of YS telephone system tend to get more out of it than he does. Of course you have to be more willed than your average pest or you can be sucked into hyperspace and never return.

Ibon made use by traveling to Saturn to escape the inquisition, and quite a few people like to call him to rid places of harmful matter. This will eventually happen to Earth, wiping all the humans away. Since YS is made up of infinitely small infinitely big weird matter when he pokes through into other spaces things tend to disappear and go haywire. Recently he had a son with some degenerate people on Earth. These abominations soon collapsed in on themselves, but were close to ending humanity as you know it. Lucky for you all of that culture and writing that Nyarly instils in species let some lucky people know how to stop those abhorations.

YS having kids is actually pretty common and it happens a lot when you have young newly pregnant women around gates into hyperspace. Children in general are very susceptible to Yog-Sothoth’s radiation. Just getting close to our dimension causes his radiation to infect kids.


Nyarly brings the Culture

You may have notices that the entities so far are all pretty dumb. Yog-Sothoth abides and Shub-Niggurath just spits out babies constantly. Well, they aren’t entirely stupid, because when they bothered rubbing together communication was born. And communication is Nyarlathotep. Every thought, every word, ever time some sees some other creature move and processes it that is Nyarlathotep. He both invents sentience and is sentience. You humans seem to think you are the epitome of an intelligent creature. Really everything alive has some level of though, some level of this electron makes this electron move in a complex fashion.  But you can thank Nyarly for high culture and all the good novels you’ve read recently.

Nyarly is also pretty at fault for plenty of other stuff too. Frivolously letting things think can be pretty bad. SN and YS “think” in the sense that they just do what they do. But if it wasn’t for Nyarlathotep the living things SN throws up actually can’t do anything. At his base level Nyarly is the need for sex that SN’s brood started with. But Nyarly is by nature always bored and soon wanted more. His first deed was to take some of SN’s Young and stick a flute in their mouth. It keeps Azathoth busy to watch their music and dancing. That way Azathoth will keep this little merry explosion going and won’t make more YS or SN than we already have. Can you imagine what would happen if we had two dimensions filled with fleshy SN blobs? And then they met?

Then Nyarly set about giving his newly created “thinking” to other things, some of SN’s more independent dingle berries and soon we had species of creatures that weren’t always mutating as soon as they moved. Cthulhu and the star spawn formed, much later the Elder Things and the Mi-Go were born. Somewhere the original minds of the Yithians tried out time travel for the first time.

Time didn’t exist as a concept until Nyarly made things think. Turns out time doesn’t matter if you can’t die, but if you’re thinking time slowly runs out it turns out you get an awful sense of linearity.

Nyarly is pretty wide spread then. You could probably say he is the closest thing to a God this existence has. Ironically he is usually coterminous with whatever the culture’s concept of evil is. Ungrateful things. He probably thinks that’s pretty funny. He did invent humor after all. He also invented the concept of evil. Again I can’t stress enough that he isn’t simply the “god” of communication and thought, but that he is communication and thought. If you could see him you would see him everywhere, black strings attached to everyone’s minds.

The whole concept may seem a little mystical. I guess it kinda is. I guess the only other thing remotely like him is Yog-Sothoth, in the sense that he connects all minds together like YS connects all space and time together.

The others let Nyarly pretty much run the show since he’s shut up Azathoth. YS and SN just want to exist, Nyarly is permanently bored so he wants to see new stuff happen. He likes to set upon a society and let it run into the ground. He experiments and tinkers. Why do you think humanity invented electricity or the nuclear bomb? Ever heard of Tesla? Or Dr. Dexter? Since Nyarly is culture he can look like whoever or whatever he wants. He can look like anything people believes him to look like.

Nyarly isn’t all fun and bombs, he has a pretty major job to do keeping Azathoth from destroying everything. He scoops up willing subjects to make them into flute players. He has a couple cults that do that for him.  The flute players are probably the most important entities in the continued existence of… well all of this. Nyarly likes his sand pit, so he keeps them playing. Azathoth hums along, reverberating through the universes but keeping everything solid. It keeps YS and SN going and it keeps entropy in check. Without Azathoth continuing his explosiveness we wouldn’t get the complex energy systems that result in things like human bodies. Without him everything would die and line up in rows.

Like I said Nyarly has a sense of humor. Part of that is the cosmic joke he has played on SN and YS. By being communication he is the reason anyone calls on the pair. They get dragged around and poked and prodded because of him. A lot of Nyarly worshipers also worship elements of the other two. This is why Nyarly is often likened to a messenger of the gods. Some of you fools have the silly idea he might be some rebellious servant. Bah. No rebellion, more like a man with a plan who can harness chaos itself. Speaking of which if you have ever wondered why Nyarly has bee called the crawling chaos, think about what your local film culture is like. Crawling? Chaos? Yup.

Also unlike YS and SN Nyarly likes to get personal, he goes and meets his creation in a way that YS and SN don’t like to do. Being constantly bored is something I am not a stranger too, so I really get where old Nick is coming from. I think his only frustration must be that no one else gets the ultimate joke all of creation’s existence. Ever think about those pleasant moments you are relaxing somewhere feeling warm and good and then imagine how horrible that recent earthquake or war must be, how someone somewhere is screaming in pain and hunger or someone is dying slowly crushed under rubble. That’s why wizards happen. People who want to break away from it all, grow bigger, learn more. Nyarly humors them, shows them the places they can get close to YS or find some of the great great great great… great great… great grandkids of SN to summon.

These people begin using understanding to build themselves up and make themselves immortal. Several clever ones have checked out how the future goes and one of them painted it in big Mobius strip of an underground tunnel. Of course Nyarly likes setting these guys up and pushing them down, promising great power and then letting some underdog stab them in the back. I’m not bitter at all.

He also has countless cults all worshipping him in different forms. They understand how important he is, just not how he’s important. There are savage cults of murderers, cults of surgeons who want to live forever, and witch cults worshiping the Black Man.

He must sound pretty cool, but Nyarly isn’t all powerful. Like YS doesn’t have big enough holes to let much of SN through, Nyarly just can’t fit enough of himself into certain dimensions. You should be glad the important parts of you exist in such a low dimension. It keeps Nyarly from just blowing Earth’s dust away wholesale. Instead he has to finagle work arounds. The other day he tried to get his cults to work together to bring him enough DNA to build an earthly body, but then he lost interest and set some humans up to knock it apart again. I think Earth has become a bit of a pet project for him.

Saturday Session Prep: Flames Engulf 19

Saturday Session Prep are notes directly from my game sessions. They are completely unedited, sloppy, and unorganized, enjoy! They include both before and after session notes.

SESSION 19

State each scene as:

  1. What the conflict is and what it will resolve.
  2. What stakes the conflict has, what will happen if they win or lose.
  3. What elements will and could be at play.

How to decide what these are:

  1. Some are predetermined.
    1. Silas fight.
    2. The ceremony
    3. Lavinia & Leslie’s chat
    4. Philo getting revenge
  2. The players can decide what and where to engage with them:
    1. What story elements they want to conclude.
    2. NPCs they want to find out about.
    3. Mysteries they want solved.

Arriving on the edge of the reservoir the investigators face Silas and Lavinia.

Leslie teleports Lavinia over to them to talk while Silas attacks the others.

Having defeated Silas the world goes back to normal. Chunks of the city have been destroyed.

The players get free reign for what to do now. However certain things lay in wait:

  • Agatha has vanished. Diana has defeated Agatha and is even more powerful and inhuman.
  • Trevor has vanished. Used by Diana he has been abandoned weak in the city.
  • Rice has all the ingredients except the “heart” of the city. He has kidnapped Trevor after Diana throwing him off. Once they find him they find Trevor. He explains about the ceremony and promises all the good it will do.
  • Philo goes and lays in wait at Mama and Papa’s hospital room waiting for revenge.

Friday Game Notes 19: Finale Maddness

Friday Game Notes are a weekly post of the random and essentially unedited setting and character notes I wrote before the game. This was written for my home group and was never meant to be seen online. BE WARNED!

People without Nyarlathotep:

  1. No communication – there is not way to communicate with people at all.
  2. No morals – no good or bad. Killing someone? Fine. Eating their eyeballs? Fine!
  3. No ownership – everyone just takes what they want.

Types:

Feral Humans

Maddened by the inability to think strait or communicate these humans go back to their animal routes. Crawling on all fours, running hunched over, and jumping around they attack viciously when they think they have the advantage but flee if overpowered.

Cultists

Minds blasted by the absence of power they try to invent new gods amidst the chaos. They freely draw new symbols out of their own blood or the blood of those they slay and try to summon new things. These monsters rip them apart.

Shell Shocked

Communication and all thought are gone from these humans. They walk absently and vacantly. Often they end up in groups walking along empty streets to be preyed upon by the more violent predators.

The Looters

Unconstrained by human interaction some simply fall pray to their normal human desires taking what they want. They almost seem normal in the way they act but they are cunning and devious and take whatever they want. They will sometimes work together in basic ways communicating through shows of strength like animals.

The Truly Mad

Some have snapped so completely their behavior becomes unfathomable. They build structures out of bodies, living or dead, act out normal scenes before doing unthinkable deeds, try to eat themselves, or madly run into the walls over and over again.

1 Try to eat something nearby.
2 Try to run as fast as possible into something.
3 Try to build something out of the nearest objects.
4 Try to kill themselves.
5 Act out a normal scene from their lives. Roll again to see what they do to interrupt it.
6 Take off or put on whatever clothes are around.
7 Pretend to be an animal.
8 Imitate an object or person nearby.

The City

To break the story into coherent chunks the city is broken up into zones. The general goal will be to get from Hangman’s hill on the west side of town to the Archive of Misery on French Hill then down to Agatha’s house in the Lower South Side. However players may attempt to get to other places on the North Side.

Zone 1

The first two blocks below Hangman’s Hill including the Hospital and University. Also across the bridge. Where the Investigators first encounter people.

Contains: Looters and Shell Shocked humans.

The Hospital contains Truly Mad

University has Feral Humans

Zone 2

The middle of town, and the rest of the North Side including Central Square, the Burial Ground, the Grotto and other places. A harrowing experience travelling through this area.

Contains: Feral humans, Truly Mad and Shell Shocked Humans.

Houses may contain the Truly Mad.

Zone 3

A band starting from the North river side of French Hill and the area south of it.

Contains: Cultists, and the Truly Mad and Feral humans.

The Archive contain Ferals, Truly Mad, and Shell Shocked. Diana/Channel/Agatha attacks here.

Zone 4

The Lower South side warren of streets, more maze like and illogical. Run more like a dungeon crawl than random encounters.

Contains: Cultists and the Truly Mad. Shell Shocked Humans may make good cannon fodder for whatever mad things the Cultists might accidentally summon.

Try Something New: Magic System

Try Something New is an occasional series of articles about new things… to try! New game mechanics, play styles, or food! 

The Flames Engulf was a mix of new ideas and techniques, some worked other did not. One of the major ones was creating a new magic system for Call of Cthulhu that fit the in game ideas about the Cthulhu Mythos. If you go read the Book of Excruciating Knowledge (Friday Game Notes 20) you can read more about that. Read Friday Game Notes 21 to read about the magic system in full.

The main mechanic of the magic is descriptive. Battling magicians simultaneously reveal how many magic points they are spending on their attack or defense. If the attacker spends more than the defender they do damage equal to a number of 1d6s equal to the number of magic points spent. Both parties can also describe their magical attack adding extra dice to the attack through narrative descriptions.


What Worked

This system was fairly effective for a pretty pulpy magical feel. The back and forth worked best on one on one combat or in small groups. The mechanics fell apart a little as more people got involved.

The players were infinitely creative with magical descriptions. Since magic was consigned to three categories, Power, Matter, and Interaction the players had varied camps to pull from. All being scientists of various sorts they ran circles around me describing the way they would melt bones or brainwash their victims.


What Didn’t

The dreaded words of “power creep” entered Flames with the magic system. Early on, before the magic system was completely added into the game, it had been established that magicians could remove power from other living creatures. Before I knew it players were murdering poor animals, and in a couple of cases humans and stealing their power. Soon their POW scores were through the roof and I had to boost the villains in response. The players without magic started to feel like they were falling behind.

The idea that players could so drastically improve their power both left non-magic using players in the lurch and ruined the theme of helplessness in Call of Cthulhu.


Next Time

I think they had a lot of fun with the magic and I would use it again in a pulpy game. I would even use it in a classic Call of Cthulhu game but I would seriously enforce the horrible consequences from using such power.

Players in future would also not be able to increase their POW scores by more than a few points.

Saturday Session Prep: Flames Engulf 18

Saturday Session Prep are notes directly from my game sessions. They are completely unedited, sloppy, and unorganized, enjoy! They include both before and after session notes.

SESSION 18

Remind everyone about the new magic rules.

Silas and Lavinia are doing their magic and the city starts swirling. With the city swirling around them the party must reunite, survive and make their way to the middle.

The city is swirling in a whirlpool effect emanating from the center where the river is reforming itself into the reservoir where Silas is doing the magic. The city streams away from this point

The magic floors Sam and Benoit. Everyone can feel the magic like a kick in the groin, but Benoit and Sam feel it like a metal hook has been thrust into their ribcage before someone yanks it upwards hard. Falling to their hands and knees both can feel the nature of the magic strongly.

Benoit feels it through his hands. He knows the Greek atomists were right through his hands he can feel that there are parts of matter that can’t be divided. As he feels it he has moments of victory and horror equally as he realizes the implications while simultaneously realizing he can control all of it. Of course he could never see these things, sight is not good enough, but touch… But he sees the way the magic flows through the structure of the very atoms:

  • The magic is making the city push everything away from the center while simultaneously pulling something to it.
  • That someone is using matter magic mixed with a magic much like Sam’s to do this.
  • That with Sam’s help you can work together to drag yourselves closer to the that center.

Sam feels the city swirling around clearly in huge pain. Whatever is doing this it is ripping the city apart.

  • While the city is swirling certain areas become eddies of stability.
  • Whatever is doing this is causing extreme pain in the city. Huge wounds spewing guts, organs and blood form out buildings.
  • Sam can lead the way through the torrent of buildings to different stable parts.

Hospital

The party climb off the roof and Sam is still unconscious. People coming to themselves after Channel is carried off are streaming towards the hospital to deal with their burns.

  • Monty has been killed in the boiling water and Hestia attacks Benoit in a rage
  • Selma is badly burnt as well but alive.
  • Sam wakes slowly.
  • Prof. Rice bumps into them and acts very confused. He says he doesn’t know why he is there or what has been happening and wanders off.

There is the sound of an explosion somewhere in the East and then the whole building shakes. The city has started swirling about. Buildings seem to race by in contracting bands. Many of them can’t take the strain and collapse in clouds of dust.

  • The hospital starts collapsing.
    • The windows all shatter inwards.
    • The floor splits in the hallway
    • The stairs collapse
    • Beams fall through the ceiling
  • Once they get outside the hospital seems to rush away from them and they are in a maze of constantly shifting streets.

The Streets

BEN PART

Ben is thrown to the floor when the magic starts up. He finds himself alone in the building. Running outside he is on a ruined street. A three story brick building has slumped down into a mass in the middle of the block crushing a car with three passengers. The driver is sprawled out of the car. He sees something moving about behind it.

  • This is a part of Cohen who has been split by the magic.
  • Cohen is a powerful mind magician as well as very dangerous in his physical manifestation
  • Ben is encouraged to run the fuck away

PARTY PART

The Party hear a roar from one of the outer rings and see a huge form rise up. A huge humanoid giant woman with long scraggly hair rises out of the explosion and starts walking against the stream.

Stumbling onwards they find themselves in an area of small wooden houses built along a hill. At the bottom is the small Catholic Church that Daville was always visiting and at the top a menacing low stucco house with long dark windows.

  • A scream echoes from the church and a strange mechanical sound of three bell tolls.
  • Inside the body of Daville is splayed out with strange crushing wounds. Small white maggots crawl all over him digging into his skin.
  • The side of the church wall is stood strangely perched on the pews. In the small walled yard outside the hole is Patricia holding a horrifying looking device. She points it at the fence and with another three clangs a chunk of the fence disappears and reappears behind her. She walks through away from them. The fence promptly starts to fall towards them.
  • The side of the church and several other places have huge wounds with guts and organs of indeterminate type fallen out of them. Blood from the buildings themselves gush into the street and make obstacles to them chasing after Patricia immediately.
  • She will also shoot at them if they get too close.
  • Following they see she is making her way in a swathe of destruction towards the menacing house.

Getting to the house Patricia seems to have used the front door like a normal person but the walls inside are all extracted and make weird maze like rooms split into mismatched areas.

  • Patricia has left the house intact.
  • It is very cold inside and breath condenses in the air.
  • The rooms are all covered in newspaper making the rooms appear to be filled with grey nothingness
  • A room is filled with melting bags of ice and two ice chests are filled with organs
  • Nearby is a lab of sorts with various experiments that appear to be trying to preserve human organs. Above the lab station are hundreds of covertly taken photos of everyone in GPS.
  • Finally there is a stair case leading to a hall and balcony where Patricia is.
    • Patricia is completely mad. And determined to use her weapon on anyone that tries to talk to her other than one of her family.

BEN PART

Ben stumbles away from the monster and into a series of narrower and narrower alleys that he begins to think might crush him alive. But he immerges in a small scrappy yard raised above the street and ringed with an old iron fence that has half collapsed. A small door in the house next to him leads inside into a largish room with a balcony above it.

  • Patricia is above on the balcony. She will likely be attacking the party. Ben can try to talk her down or play his flute which will cure her madness.
  • Once dealt with they must determine what to do with her before moving on. If she’s still mad she may be able to lead them onwards. Her gun can act as a way for them to create paths to the next part.

The Cemetery

They move on. Using the gun to carve a path, having the still mad Patricia lead them, or simply walking onwards. They find themselves alone again near the Burying Ground the main cemetery of Arkham and a place where bodies are kept before burial. (Emmerson’s body is here).

Walking out of the high walled Burying Ground is Prof. Rice.

  • He has lost his hat and glasses and has a bandage around his right ear.
  •  If stopped he is evasive and doesn’t seem to remember talking to them before but tries to hide it.
  • He wanders away.

Inside the burying ground Emmerson’s body has been desecrated. Either dug up or removed from the storage room his eyes have been torn out.

  • By now Prof Rice is gone
  • One of the shops across the street has bright lights on. The sign reads ACC.

What Butwan will reveal:

  • That a great magical working has been done to summon and capture the city’s avatar.
  • They will use the avatar to chain the city to their will. Destroying it or reshaping it however they want.
  • He helps people who come to him when they are in trouble.
  • Most recently the magician came into his shop fearful of GPS hunting him and Butwan showed him how to control the avatar.
  • He also was the one who gave Huey the idea to write the prophesy.

Once he has been angered or has grown tired of the game he reveals more:

  • He is the crawling chaos. (This is accompanied by the banging of millions of claws against the back wall of the office.
  • Butwan is just a lure within the shop and is connected by strands to something in the back shop.
  • He knocks the walls of the shop down to reveal the mass of limbs all curled together behind the shop. And he attacks.

The Black Angler is fast, far faster than any human can run and its huge body forms a cylinder of ungainly limbs, chomping maws, and peering eyes that rolls, a foot or hand seemingly randomly catching its weight as it does. It gets in front of the party no matter where they run finally chasing them into the Burying Ground.

  • Malcolm knows there is a tunnel there into the ghoul dens. (If he doesn’t remember he can have a hint if they seem unlikely to figure it out.)
  • The thing can’t fit into the hole and they escape into the dark.

The Tunnels

Dark paths leading deeper and deeper. At one point it climbs slightly and a hole above them reveals the sky.

The tunnels lead under the river where  a huge underwater lake has formed after years of condensation leaking from above. There is a boat on the far side and no path across. They must swim or magically get over the water.

  • It is immediately obvious to Sam that his city magic doesn’t work down here so he can’t just form a door from one side to the other.
  • Leslie can teleport across but can’t do so with others.

As an added danger Cohen is trying to reform under here bringing his many disjointed parts together. These start attacking the party. If they manage to get the boat one can drop down amongst them to overturn it. (It would die in the water but that doesn’t matter.)

The tunnels end in a refuge camp where a few last dying ghouls lie wounded from their battle. They don’t bother fighting. Half the camp is destroyed where the ground has given way and sky shines through from the ruins of the Baptist church above.


The Docks

Climbing out the hole they find themselves near the Docks where Radcliffe went to face Mallady and his goons.

In a swirling eddy of buildings a large dock building supported by large pillars is stranded away from the water. A large multi storied warehouse out of a custom officers fever dreams stands towering with crisscrossed piers over a canyon of streaming buildings. Across it is a line of nice town houses built on a grassy hill. Radcliffe stands outside taking a glowing tommy gun out of violin case.

The three piers are connected to various warehouse sections and suspended buildings. The front warehouse is filled with gangsters who Radcliffe cuts down instantly.

Friday Game Notes 18: Prequel Kingsport Cult

Friday Game Notes are a weekly post of the random and essentially unedited setting and character notes I wrote before the game. This was written for my home group and was never meant to be seen online. BE WARNED!

This short one shot was designed to be played before Flames Engulf. 

We cut to May 31 1935,

everyone (except Leslie) is sitting in the Grotto, chatting. Huey comes in, holding a letter and calls the group around, explaining that he received the letter from a friend he met at Brown University.

May 25, 1935

Dear Huey,

I’m sure you don’t remember me but we used to pall around in school. I was the one with my head in the genealogical books. As you may recall my ancestor was infamously a sorcerer in Europe who immigrated or fled to Kingsport. I’ve recently finished restoring the old Somme House and moved in only to find one of the builders, a dour chap from Boston, left the enclosed pamphlet in the dining room. I caught him as he left and he explained a tramp had dropped it as he was walking up the hill.

The pamphlet has a worrying tone and recalling your interest in modern occult matters I wondered if you could gain something from this. There have been many bums men around Kingsport with similar papers.

Yours respectfully,

Osric Somme

Daville reacts, saying it sounds like a Cthulhu cult, people who worship a great alien trapped under the sea, the old saying attributed to the mad arab “that which is not dead which can eternal lie” refers to it. He advises the group to go to Arkham. Huey mentions that his friend would probably be happy to put them up In Kingsport if they want to take the bus and stay the weekend in the port town.

Leslie is at dinner with her father. Her father is chatting with Dr. d’Poe a nice man. Dr. Middleton her father recounts that he received a letter from one of their old school friends in Kingsport who wants him to look at a cadaver as a second opinion. Dr. d’Poe mentions Kingsport is a good place for children and that the sea air might do Leslie some good.

Malcolm is called into his Mother’s office, there Radcliffe waits to offer him a new job. A man has been trying to stir up unions at the Bolton Mills and Radcliffe wants him gotten rid of. He has decided to sent Robert Cohen, his killer to do it and needs Malcolm to pick Cohen at the edge of town, bring him to the union leader’s house, wait and then drive him to a safe house just outside of Arkham.

Kingsport – not creepy until they see Osric

It is sunny and cloudless as they bus South East, and they arrive in the ancient port. A church bell tolls.

Play up the effects of the ocean, swirl of sea, shell motif, carved octopus, buoy bells, fog rolling in after meeting Osric, Salt wind blowing constantly, House on hill with no door.

Seeing the people meeting on the street and in shops. Always odd combinations: the mousy house wife and a beautiful socialite, maid and a banker, paper boy and a police man, priest and a gardener. They whisper together and seem to turn their heads to watch the group. When with a local the local tugs their lapel as if some secret sign, the pair turn away.


Osric Somme

 

Always smiling.

Osric is a tan and large eyed man

who seems to always be smiling.

He greets the group and invites them in smiling.

He seems to have forgotten about the vagrants that left the pamphlet, stating that they all disappeared just after he sent the note smiling.

His house is pleasant.

The group notice some odd pairs of people around town chatting at odd times. Osric ignores them smiling.

Bangs

  • Osric tries to justify the killing
  • The limbs attack
  • Always smiling

Long ago Osric Somme heard the tale of a long distant ancestor who was accused by Copenhagen merchant competitors of “abhorrent behavior and sorcery.” The ancestor fled to America and became part of the founders of the small fishing village of Kingsport in the 1700s. Osric is proud of his genealogy even with such dark shadows over his line. Accordingly he spent a greater part of his young life seeking to find information on his ancestors and the original site of his family home.

Now Osric lives in a brand new modern home exactly on the site he believes his ancestor lived. Sadly he is mistaken, the plot is actually the ancient destroyed site of Robert Cohen’s home. This evil sorcerer terrorized the growing village with his arcane experiments and his very existence was erased after he departed for more interesting sites. When Osric began digging the foundations of his new home he uncovered a box of scrolls sealed for ever in a lead casket. Breaking it open he believed that they were proof of his ancestors sorcerous life style.

When Cthulhu cultists arrived in town Osric knew trouble when he saw it. Opening one of the scrolls he belived the spell there would aid him in destroying this threat to the perceived threat. Perhaps the cult like councils of Kingsport helped push him to action. Sadly the spell was a double edged sword, for it helped him destroy the cultists it also killed his fiance, ripping her veins and heart straight from her body.

Osric has wide eyes and his face is rather tan, a bit of premature aging his skin looks a bit leathery. Very thin eyebrows and he always looks like he’s smiling. Wide mouth but thin lips. Very well controlled hair. His ear has a scar on it from a fishing accident as a kid when a hook got caught on it.

He listens attentively to everything the investigators do. He is perfectly open if they ask about the cellar and shows them it. He will also demonstrate the scrolls if they ask. He claims that they must be left over from his ancestor.

When they hear them discussing whoever killed the cultists he will try to argue that they might have done the right thing, that possibly it saved the town a lot of trouble. If they don’t agree he will attack them that night.

Somme House

Osric’s home is a modern white stucco affair of curves and bulbous windows. Everyone can’t help but feel it might look like an arcane symbol from above.

While the investigators are searching for clues around Kingsport Osric is perfectly friendly at home. He feeds them well and makes sure they are comfortable. He continues to insist that there is nothing to find in Kingsport and that he is simply sad that Teresa is dead but he appreciates the company as long as they want to stay. Later in the investigation the investigators should have realized Osric is hiding something.

If they mention the “monster” that murdered the cultist he will act surprised but unabashedly explain that it wasn’t necessarily for the worse. The homeless in Kingsport were a problem, and probably would have done more harm if they had been allowed. He says whatever the “monster” did was evil, but was done for the right reason.

If they confront him about the box found in his cellar he will laugh and agree to show them. His cellar is large and mostly empty, six pillars stand along the walls and a large all too even boulder sits between two of them to the side. Opposite the boulder is a small rough stoned opening, clearly much older than the smoothly carved cellar, Osric explains that this was the original cellar under the ruined Somme House. On a table beside it Osric has a large lead box, featuring a broken seal like the one the Captain draws, and three scrolls, each with a similar seal. One of the scrolls has been opened and on it is a lengthy spell in Aklo. The other two are still sealed.

If anyone tries to open the two remaining scrolls they suffer from dizziness and a massive head pain as they reach for it. The pain gets so bad they have to steady themselves, forgetting that they were trying to open the scroll. Any attempt to break it open in other ways similarly fails. Osric mentions that he has tried often but can’t seem to open it, the three scrolls were in the box in the old cellar.

Chopped up Cultists

There is a secret room in his cellar hidden between a fake wall. A short flight of stairs goes down to a dirt floor where there are two tables laid out. On the two tables are the bodies of three cultists, each severed into multiple parts and spread out together. If anyone notices the room, Osric doesn’t go down here often but may have forgotten to extinguish a lamp the last time, then he will panic trying to get everyone upstairs.

The Bodies

Osric turns off the power to the building, animates the limbs, and then locks himself in his room. He takes a sleeping draught to give himself a sort of alibi if they try to find him and wake him. Otherwise he wakes up in the morning and greets them, or finds their bodies.

First there is a thumping noise from the stairs. – they can’t be heard while coming up the stairs.

Then a flopping noise and a rolling noise. A charnel smell seems to invade the place.

If anyone looks into the hall they “don’t see anyone”

– describe the hall as dark and shadowy, the floor should be indistinct so that the limbs on the ground can’t be made out.

-perhaps describe and indistinct side board with a strange vase on top and beside it, the head and the torso?

Finally a thumping comes at the door, and slowly the handle turns in the door. Investigators will notice that there is no key in their room. The door will slide open but no one will enter, they will have to have a flashlight nearby to see the limbs roll into the room.

The torso will attack whoever is the largest in the group.

Teresa Brown

Like the Somme’s the Brown family is old money in Kingsport. Sadly Teresa has died as the spell used by Osric to get rid of the Cthulhu cultists removed and teleported her heart and entire circulatory system out of her body. She died immediately in her home and was rushed to Dr. Gardener’s office. Dr. Gardener still doesn’t know what to make of the body.

She enjoys quite tall hairstyles almost like a pharaoh cap with a couple braids snaking around the bottom of it.. She has very dark brown eyes, but normal sized surrounded by long dark eyelashes. Narrow face with thin and slightly too pointed nose. She has rather full lips and enjoys pastel colors.

Sadly Teresa is no more. Her entire circulatory system has vanished from her body without so much as a wound. This is the result of Osric Somme’s spell.

Her chest is deflated slightly, showing the ribs very clearly. Her skin is much paler, nearly white, than it should be. Her entire body looks like someone has gouged out canals of skin where the veins would have been.


Channel Delapore

Channel Delapore is responsible for the Cthulhu Cult pamphlets. She considers it her little joke. Accordingly she allowed herself to be seen by several Kingsport locals. They report seeing a red headed woman handing out the pamphlets to several of the local hobos. She was wearing a silver moon necklace.

Note, the map doesn’t agree with descriptions of Kingsport. The Miskatonic normally is shown running North of the town, but here it is through. To fit with the trip back from England passing through Kingsport keep this detail the same.


Cthulhu Cultists

R’lyeh rose in 1925 accompanied by madness and portents world wide. But in an accident of fate Cthulhu was not freed trapping for another long cycle. Shattered by this failure the Cthulhu Cult has become sluggish of late. Several of its chief members have disappeared for a better moment. Consequently the many degenerated worshippers have become easy to manipulate. Kingsport, being a city filled with secret worshippers of Nodens and less known things below the earth was a thorn in the Witch-Cult’s side and Channel Delapore hoped the Cthulhu Cultists and Nodens Cultists might clash, killing two birds with one stone.

But Channel was partially foiled. Osric’s spell let him murder every Cthulhu cultist in one fell swoop, leaving many bodies floating in the icy water of the Eye of the Sea. Three cultists were also taken up to Osric’s house in the dead of the night since he hopes to practice necromancy on them.


Eye of the Sea

Molding woods, gloomy paths, smell of moss. The ancient stones of the circle look eroded by the sea, the pillars are encrusted with sea creatures, whether they are stone or real no one can tell. The pillars might be twisted tentacles. The bodies don’t stink, but the salt has stained the bodies badly. Claw marks run from into the woods around the Eye and scrape down the outer side of the Eye in white lines.

It is perfectly likely that investigators will wish to go to the Eye of the Sea straight away. Let them. Instead make the information above slightly more difficult to obtain. Kingsport people are a naturally suspicious lot, and strangers arriving in town to head out and visit strange stone circles in the woods tend to excite mistrust.

The Eye of the Sea is simply a hole in the ground. Rough rocks create a ring around the hole and a staircase outside it winds a spiral down to the bottom. Arches around the rim let people on the stairs see the inky black water below. Candles and rags of blue and green cloth have been left all along the stairs. Many of the candles have been knocked over as if several people were trying to rush down the steps. At the very bottom the steps simply disappear into the water. The water is salty. At the bottom are about 24 bodies all savagely mutilated as if by claws floating in the sea water. The days of exposure have left many of them bloated and fly blown.

Well versed trackers in the party will notice clear strangely circular foot prints that came to the top of the stairs north from a small copse of trees. There is an eight pointed star painted in blood and in the center is a human heart and an entire circulatory system. This is from Teresa Brown. Osric didn’t realize the sacrifice needed for the spell would take itself, he assumed it would accept his own blood which he used for the star.


Kingsport Cultists

The Kingsport cultists are not active agents in this campaign, instead they should serve as a background of horror for the investigation. Hint that someone or something influenced Osric into using the spell, or give the investigators glimpses of the strange house on the hill overlooking Kingsport. Remember that singing can be heard from that house, and mist and the northern lights all appear more frequently since that man braved the hill. The old terrible man should also be a nice subtle hint to the darker side of the town. Perhaps you want to make the cult even more prominent, they walk openly in the street in hooded cloaks bearing symbols. Or instead people seem to huddle oddly in every shop and on the corners muttering. Dr. Gardener and Osric seem to make a strange hand signal every time they see one of these groups.


Kingsport Dive

Several patrons mutter darkly about the group. They stare until the group have drunken the toe drink.

Kingsport is a town for sailors by sailors and it has a bar to match. It has no sign except for a large iron anchor leaned against the wall outside. The floor is sticky, the smoke assaults the senses, and the patrons are non-responsive. The bar seems to be half a tree trunk laid from one wall to the other, beer is offered but if the investigators ask for information the bartender grunts noncommittally. A helpful patron leans over and explains that if they want to gossip they should talk to the Captain in the corner. As they go the patron nearly falls off his chair and quickly tells them that they can’t do that yet. When asked why he points at a sign on the bar. “$5 l’orteil” Ordering this from the bartender he sets down as many tall glasses with a clear liquid about an inch deep at the bottom. Before they drink it the patron again exclaims, they need to see the captain for that.

This strange maze of social interaction reaching a climax the investigators are allowed near the Captain. Lacking a peg-leg this man is nearly the perfect image of a sea captain, sporting a skippers cap and a thick beard. When they ask him about the drink he splits a grin and pulls a slightly dirty handkerchief from his pocket. “Ah, the toe then! He he!” He goes into a lengthy tale of how three men had gone out fishing in Kingsport harbor back in the 1700s. They were out for so long one winter night one of the men lost his toe to frostbite. When they reached the pub the three men challenged each other to drink from a glass with the toe in it, to win the honor of always winning bar arguments. Meanwhile he has uncovered a blackened and slimy toe in his handkerchief. The nail is discolored and chipped and black flakes cover the cloth. With much aplomb the Captain drops it into the first drink. He nods encouragingly as investigators raise their glasses. As one the bar turns to watch chanting:

“You can drink it fast,

you can drink it slow-

but the lips have gotta

touch the toe!”

Once each investigator has finished this slightly disturbing practice the Captain grins again and the bar bursts out laughing, clapping them on the backs he asks them what they want to know. The Captain hears a lot of gossip and sees much from his corner.

-Nearly two dozen bums invaded town at the beginning of June all wielding a pamphlet of sorts. The Captain himself saw a red headed woman with them handing the pamphlet’s out to a couple newcomers. One of the homeless came into the bar to ask where the “Eye of the Sea” was. No one knew. A week later all of the homeless vanished.

-The Captain also spoke to several of the Bostonian builders Osric hired. Apparently they had mainly worked on a large cellar room. While digging they discovered another old cellar which contained a sealed lead box. The builder had drawn the symbol for the Captain and he can reproduce it. It looks like an eye of Horus combined with two ankhs. Investigators may recognize this as the Eye of Light and Darkness, an ancient seal of protection.

-The Captain will also relate how Teresa Brown Osric’s fiancé had been shopping for flowers in town when she had suddenly clutched her chest and fell to the ground. By the time someone went to help she was dead. Dr. Gardener, Kingsport only medical expert is keeping her body at the morgue.


Kingsport Historical Society

The lady running the archive tugs on her lapel when she sees the glued together page they found.

Any investigator interested in Somme’s background in Kingsport will do well to check the Kingsport Historical Society housed in one of the oldest houses in town peacefully shaded by two willow trees. The Society is manned by two old ladies who bicker constantly. The Society both proudly keeps a huge amount of genealogical data of the first Kingsport kin but also land records.

  • Genealogical records connect Osric Somme through several generations to Balthazar Somme in the 1700s. Like Osric claims Balthazar was one of the 13  founding fathers of Kingsport. It is interesting to note that two massive gaps in data exist, the origin of all 18 men and women who founded Kingsport and what any of them did up to the 1800s when a dangerous religious sect was uncovered following a huge earthquake.
  • Land records tell a slightly different story. Most of the earliest records have been written down in the 1800s after the raid based on older books. The Somme House is recorded at the bottom of one page and wraps to the next. But investigators will notice that two sheets have been glued carefully together hiding something in-between. If they are careful they can pry them apart, the glue long since losing its potency. Inside are two address, one for the Somme House, actually several houses away from where Osric built and the house of Casper Cohen built exactly where Somme House now stands. On the back page someone carefully added the Cohen address as Somme’s address.

Some investigators may have heard of Robert Cohen, the famed killer in the employ of the Bitter Servants. If they have they become curious about the connection to Casper Cohen. If they search in Arkham they discover that Casper was recorded moving to Arkham in 1718 and building a house ten minutes out of town. In 1722 a law suit was filed by Casper when allegedly a neighbor tried to burn down his house. An obituary for a Mr. C. Cohen is dated in 1730 and mentions a son Robert tending to his funeral.


Dr. Gardener

Dr. gardener is a small weedy man, with a thin pale face. His eyes, behind round spectacles, seem to water constantly, and he has a high pitched cough which he stifles with a balled up fist. He is also the head coroner and a private practice doctor in Kingsport. He has a small vine covered house in the lee of a old decrepit church that overlooks the ocean. Every so often the bell in the tower tolls, strangely at odds with the hour.

Constantly nervous and slightly pouting Dr. Gardener answers questions in short clipped phrases and is easily persuaded to do things. He is used to turning a blind eye to a lot of Kingsport doings.

Dr. Gardener used to work at the Arkham Orphanarium before it was burned to the ground in 1928. Dr. Gardener has a history of abusing children and his son aged six shows the marks of this in bruises on his back and arms.

Dr. Gardener is as bad at medicine as he is at taking care of children. Luckily most of the denizens of Kingsport don’t need his services. When Teresa Brown was carried into his office he panicked and called on Douglas Middleton for help. The Brown’s are refusing to do an autopsy but Dr. Gardener hopes that Dr. Middleton will help him do one in secret.

Dr. Gardener’s Office

Teresa Brown, Osric’s fiancé, died almost to the day people remember the homeless disappearing, though no one has made any connections. Her body is being kept in the tiny one room morgue by Dr. Gardener Kingsport solitary physician. On the death certificate the doctor has ruled she died of sudden cardiac arrest. Her mother saw her keel over suddenly at home and grow incredibly pale.

Dr. Gardener has been completely stumped as to why she died. She is incredibly pale, and her chest seems unusually hollow. The Brown family have so far refused an autopsy so he can’t investigate further. Dr. Gardener is curious enough to consider doing an autopsy without familial consent and wants Dr. Middleton’s approval to prove that what they found was useful. Dr. Middleton is far less accepting of cutting open a dead girl on such criteria.

Dr. Gardener’s coroner’s office is a tiny broom closet off of the town hall. Teresa’s body barely fits lying down on a small table. In contrast Dr. Gardener’s practice is in a much larger building up town. It is white and spot less.

George has a bed room upstairs across the hall from the guest room. Dr. Gardener sleeps downstairs, creepily near Teresa’s body. While Leslie and Dr. Middleton are staying Leslie will sleep in George’s room. Dr. Gardener insists that George give up the bed for Leslie.


George Gardener

George, Dr. Gardener’s son from Ms. Rosiare, who he met in 1928. Ms. Rosiare, who was not ready to have another child after the events of 1928, died during the birth.

Dr. Gardener in not a small way takes out this sorrow on his son and hits him with a length of surgical tubing. He carries bruises on his shoulders and back. A rather rough lad, George spends as much time out of the house as possible playing soccer with local kids. The other children stay away from the house since they believe Dr. Gardener has a ghost in a jar. His son, George, told them this story claiming that he had bottled the ghost who lived in the closet of a young child who had died there while being punished.


Al Pitman

Al Pitman is a man of the unions and traveled to Bolton, MA from his home town of Chicago to help workers there join the Steel Workers Union. Al hung around the yards for a couple of days before he got wise to the dangerous climate there. While many of the Puerto Rican workers were dissatisfied but many of them were also part of a dangerous gang, a gang quickly catching up with Al. He managed to get in contact with a Señor Castilla who was open to signing on with the Union along with another two dozen workers. But Castilla couldn’t sign for another week. That same night someone tried to shoot Al.

Realizing the danger he was in Al decided to leave Bolton. He wants to stay in the area until he can get Castilla and his men’s signatures. Knowing a family in Kingsport Al took the bus and is staying there. The family, a married couple with two kids, do not know anything about the matter.

Sadly for Al Pitman and his friends Castilla was not the altruistic man Al thought he was. Instead he was a Bitter Servant man and he quickly told Mr. Mallady where he was to visit Pitman. Mallady reported to Mr. Radcliffe and Radliffe decided to let Robert Cohen clean the matter up.

Waiting Outside Unionist House

It starts to get dark and the ocean sounds get louder. Bells toll, a sea gull mourns the dead. Several people in dark clothes gather on an opposite corner and watch the car. Another one joins them and seems to hand out objects to the waiting people. There are at least half a dozen now. A coppery scent is in the air.

Going in to find Cohen he sees him literally lying with his face in the guts of a dead man, chewing. A liver sits on a handkerchief next to him. Cohen rises on all fours and stares. He gathers up the liver and starts towards Malcolm. Assuming he stays staunch they get in the car, the people across the street advance on them. If Malcolm drives quickly they run after the car, if he goes slowly they follow slowly until they reach the edge of town where they disperse.

Saturday Session Prep: Flames Engulf 17

Saturday Session Prep are notes directly from my game sessions. They are completely unedited, sloppy, and unorganized, enjoy! They include both before and after session notes. 

SESSION 17

Things going on:

  1. Philo & Tony are attacking the Bitter Servants
  2. Channel is sending armies of mind controlled people to attack Diana.
  3. Justine is trying to keep the city from burning
  4. The city has locked itself off from the world. People can’t seem to leave they just start wandering around confused and find themselves reentering the town.

The Battle

At the beginning I will explain that I want to end the conflicts between the gangs and between Channel and Diana. I will explain


Bangs!

  • Channel has made sure to have mind control over the newspaper office now. They will pull out guns and shoot themselves next time Sam visits.
  • Fiona calls Sam to say that a human hand being eaten by worms appeared in the garden of the archive.
    • The hand is a flesh golem sent to spy on GPS and attack anyone who sees it. It will try to lure the person away and then try to strangle them.

Channel’s Portrait

Getting Channel’s Portrait will be challenging for several reasons.

  1. The campus is filled with mind controlled students and teachers. They rove around in groups of five chanting “We Love Channel” and will attack any GPS member on sight as long as Channel can spy. If they spot enemies they will start yelling to attract more groups. (There are 100 people on campus)

Brains: 10 Brawn: 50 Power: 10

HP: 10

Fighting 1D3

  1. The security guards in the museum have locked the place up and will shoot on sight.

Brains: 10 Brawn: 50 Power: 10

HP: 10

Pistol: 1D8

  1. Inside the painting is trapped so no one can teleport in and steal it without a huge magical backlash. If they try to use magic to move it a corpse leech drops on them. They are invisible to everyone but the target. If they are attacked they tighten around the person’s neck strangling them.  They can only be gotten rid of by returning them to Hangman’s Hill which they will explain if asked.

Gang War

Northside:

Street Watch 3

  • Guys on the street keeping an eye on shops and other things

Upper Northside

Devon Halfway House (PnT 1)

  • Recruitment of out of luck types

Not really an interesting place for anything. Malcolm could target it to stop the recruitment of new thugs. Or maybe this is where some of the more magical gangsters have made their base.

Docks

Pier 16, 3

  • Storehouse

Philo & Tony might try to destroy the Pier, but unless something valuable is there they wont bother. Maybe a target for the wizard gangsters.

Fish Bar (PnT 3)

  • Meeting place for smugglers
  • Maxwell Hank

Max is running his own part of P&T’s rebellion hoping to carve out a place for himself as his  own operation.

Downtown

Smith & Jones 4

  • Closed down restaurant
  • Back up meeting place
  • Weapon storehouse

Now that this is the base Philo & Tony will probably do a drive by but not worry too much about an outright attack until later.

Southside:

Lower South Side

Roger & Sons Locksmiths (PnT 3)

  • Roger Loché
  • Lock picks, skeleton keys, etc.
  • Door installation

Philo & Tony have keys for every mob building in Arkham and plenty others besides! Malcolm may want to start changing the locks and killing Roger straight away!

University Hill

Curwen Lodge 3

  • Student housing
  • Recruitment of young ambitious types
  • Safe house
  • Drug and alcohol sales

A dramatic attack or a fire meant to distract Malcolm while attacking another target. Philo & Tony know the same thing worked before.

St. Mary’s Teaching Hospital 1

  • Laila Hardwick
  • Drug supply

Philo & Tony will probably try to turn this instead of break it.

Market District

ACC Ruins (PnT 1)

  • Easy to access private location to threaten or dispose of bodies

A good place for a lure and shootout!

Nighjacks Gentlemen’s Club (PnT 4) 3

  • High class club
  • Drug and alcohol sales

Another possible main base for P&T. An interesting place for a fight, a final confrontation. This is probably where Mallady will show up.

P&T’s Plan:

First they knock Malcolm out of the picture. Knowing that they won’t be able to find Radcliffe without taking out the majority of the Bitter Servants they know they need to attack hard.

They get the DDs to attack the Warren and then start hitting the other locations. They do a couple drive-bys to scare the Loyalists then use the Roger & Sons keys to sneak in and kill the remaining problems. They have found a couple magical people who they keep at the Devon Halfway House as wild cards that they quickly set lose to wreck havoc.

Friday Game Notes 17: Out of Eyeons

Friday Game Notes are a weekly post of the random and essentially unedited setting and character notes I wrote before the game. This was written for my home group and was never meant to be seen online. BE WARNED!

This short one shot was designed to be run before Flames Engulf.

Background

Stuart Reynolds has hired four low level thugs from the Bitter Servants to steal a mummy from a traveling exhibit featured in the MU’s history gallery in 1938.  Stuart knows the mummy is the result of seeing Ghatanothoa and petrifying from the description in  his copy of the Nameless Cults. Stuart wants to remove the eyes and transfer the image onto a film producing a photograph of the creature.

Stuart Reynolds was a reporter who worked for the Boston Pillar and was enraged when the papers refused to report the truth after the events in 1932. At first he though all was lost, since both living mummies had been destroyed by the Cabot Museum. He quit the paper and exclusively studied the Black Book. He wrote often to occultists of note, including de Marigny, but soon was left without friends due to his insistence that more people reveal the truth.

In 1937 when the mummy was announced, discovered miraculously washed up intact on the shores of Chile he was dumb founded. He visited the exhibit once when it was Boston and confirmed his worst nightmares. The fright sent him into a catatonic state for two months. Finally waking he had new purpose. His very first act was to break into the Cabot museum and steal the two scrolls. He didn’t wish to protect the world, now he wanted to show them the truth! From late 1937 until 1938 when the exhibit moved to Arkham he created a complex projector to display the image on the mummies eyes, and is planning on showing it in the middle of Downtown Arkham. He isn’t sure which scroll is the one that keeps him safe so he keeps both nearby at all times.

In 1937 the Chilean museum where it was kept in La Serena had two unusual deaths, both were found dead and completely stiff.

Beginning

Prof. Rice asks GPS to aid him finding out more about the mummy and why it has been stolen. He suggests looking into other mummies found in similar areas. It’s finals week at the MU and Prof. Rice’s first year in charge of the Library so he is too busy to do research himself, however he opens the library to their usage. He also mentions that two unusual men were seen visitig the mummy often, both men were Indonesian looking and looked at nothing else in the museum.

The Police suspect it was a gang operation and blame the Bitter Servants. Mama Warrell wants Malcolm to do his own digging and see if he can find out which lowlifes might be involved, before the police interrupt any more delicate matters.

The police have been hassling Bitter Servant members over a break in at the University. Mama Warrell want’s Malcolm to look into it before the cops disturb something more delicate.

  • One of the Mobsters who was pulled in for questioning, Dario, hangs out down the block. The police asked him a lot of questions about the robbery, if he knew of anyone asking about jobs – he wasn’t sure but thought there might have been someone asking around the Smoke and Handle about a job.
  • The Smoke and Handle is a dive bar run by Michaela, a rambunctious  brunette who has a thing for Malcolm. She remembers the man asking around quite well. He was a respectable and kind of smart looking, not the sort seen in the Smoke and Handle much. He was buying a lot of people drinks but Big Ben, one of the Bitter Servant’s larger members scared him off. Michaela heard him mutter something about heading down to George’s Café, a dive down the street.
  • George’s Café is owned by Tim Mahoney, a chubby red faced man in suspenders. He stays too drunk to remember any one passing through. But buying a drink of the two regulars Tiny and Large at the bar jogs some memories.
  • Tiny remembers the man coming in and asking about some pugs (thugs) and a driver. And Large remembers he ended up chatting to Timo and Becky in a corner. Another drink will remind him that Timo and Becky are a part of a small group who do petty crime and have a hangout in the Lower South Side. They pay their dues to the Bitter Servants, but are mostly independent. A third drink lets him recall that the hangout is a couple houses east of the Lock and Barrel gun store on College Street.

Asking around the docks

  • Maxwell Hank, a Bitter Servant member, heard about a young educated man bring a weird machine into Arkham. It wasn’t illegal, or something worth stealing, so Max didn’t pay much attention to it.

Professors

Prof. Rice comes to the GPS offices and asks Samuel for help on behalf of his friend Dr. Morgan. Dr. Morgan was helping out the MU Historical Gallery with a new exhibit, a Chilean mummy, but it was recently stolen. Dr. Morgan had heard a gun shot the night of the robbery and when trying to stop the robbers was hit over his head. He’s in the hospital for his trouble.

  • Three professors were working on the exhibit: Visiting professor Bruno Esmund was here from Chile to display the mummy around America, Dr. Ingolf and Dr. Morgan were both MU professors in the history department who were helping Prof. Esmund and running the MU Gallery
  • Prof. Esmund is staying at Dr. Ingolf’s house. Dr. Ingolf and his wife have one daughter, a 12 year old.

Both the Doctor and the Professor were not present at the gallery at the time. But both are very knowledgeable about the mummy. Prof. Esmund could tell them how it was found.

  • The mummy, nicknamed “the mermaid” was discovered washed up on the shore near La Serena Chile. It was miraculous that the mummy survived the ocean environment, but under inspection at the La Serena Archeological Museum the mummy showed no extensive damage. After a year of study the mummy was included in an American tour.
  • Dr. Ingolf remembers one other mummy of a similar look. One included in the mummy hall of the Cabot Museum in Boston. There was some problem some years ago that resulted in the mummy decomposing. He worries that the Mermaid Mummy may have the same problem while being away from the museum.
  • An April 5th copy of the Boston Pillar has a full page on their mummy including descriptions, photos, and images of the scrolls. It was written by Stuart Reynolds. It connected the mummy and scroll to several wilder books such as the Book of Ibon and the Necronomicon.
  • A November edition in The Occult Review has an article by the famous New Orleans mystic Etienne-Laurent de Marigny which connects the scroll’s characters to von Junzt’s Nameless Cults.
  • In September Boston papers published several reports of the mummy’s subtle change and deteriation. As well as some visitors noticing people acting strangely around it.

Guards and Attendants

  • Paul and Gary were present when the robbers broke in. Paul was knocked out as he walked around the outside of the Gallery. Paul was inside and saw the robbers coming, he managed to pull his gun before the thugs jumped him. He thinks he managed to shoot one, but the other hid him over the head and knocked him out.
  • Paul and Gary are both being questioned by the police.
  • Dwight was not on duty that night. But he does remember two strange figures who were spending a lot of time around the mummy. Both were emaciated looking men and looked “like those photos in the back” photos of Polynesian islanders.
  • Sidney and Rudolph don’t know anything about the robbery
  • Charlie does remember seeing an educated looking man who spent two or three evenings staring at the mummy. She also noticed that the man had spent a rather long time near the front doors as if examining he locks. Charlie meant to tell Dr. Ingolf but never did. She blames herself for the robbery.

Crime Scene

  • The gallery is closed for the time being. But Dr. Ingolf will let them in under recommendation from Dr. Morgan or Prof. Price.
  • Tire tracks have wrecked the lawn in front of the gallery. The marks look like a large car.
  • Four boot prints and prints of someone with nicer shoes are visible in the mud.
  • The front door of the gallery was not damaged, but it is clear the lock was picked. The glass case inside was smashed.
  • A bullet hole is in the wall of the middle room. Blood has dried on the floor in the middle room and it looks like who ever was wounded was taken out of the room by the front door again.

The Nameless Cults

  • The MU Library does have a copy of Nameless Cults, in the Dusseldorf original German version. Prof. Rice can translate if no one knows German.
  • Kindgom of K’naa where atop Mount Yaddith-Gho was a gigantic fortress of Cyclopean stone. Under which was the daemon god Ghatanothoa whom the entities from the stars worshipped.
  • The humans who lived in K’naa agreed that Ghatanothoa survived and that they must offer sacrifices to it to stop it from leaving. These victims were offered up on flaming altars in the marble temple near the mountain’s base, for none dared climb Yaddith-Gho’s basalt cliffs or draw near to the Cyclopean pre-human stronghold on its crest.
  • Seeing Ghatanothoa or a picture of Ghatanothoa meant paralysis and petrifaction of a singularly shocking sort, in which the victim was turned to stone and leather on the outside, while the brain within remained perpetually alive.
  • Eventually a high priest of Shub-Niggurath, T’yog dared consider climbing Yaddith-Gho. The gods Shub-Niggurath, Nug, and Yeb, as well as Yig the Serpent-god, were ready to help stop Ghatanothoa. He had been inspired in a dream to create a scroll written in Nacaal that would protect him from the sight of Ghatanothoa.
  • However his rival priests decided to betray him and secretly swapped the scroll. T’yog never returned from the mountain.
  • Long after the destruction of K’naa by a great storm people from those lands came together and started worshipping Ghatanothoa again in Mu and Atlantis

Looking up Stuart Reynolds

  • The Boston Pillar fired him in 1932 after trying to write several articles about the Cabot Museum “hiding” information from the public
  • A secretary at the Boston Pillar who had dated Stuart knows he stayed in Boston until very recently, but she hadn’t seen him since 1937.

Looking up the Cabot Museum

  • The curator Dr. Johnson, Wentworth Moore, taxidermist and Dr. William Minot who was connected with examining the mummy all died in 1933. – No one can describe what happened in 1932.
  • The museum also reports that “both scrolls” were stole in 1933 during a break in. The police were unable to make any arrests. – The investigators will probably not be aware that there were two scrolls, so they should be able to guess that one is the protection scroll and the other is the fake.

The Hideout

  • The machine is set up to create prints of an image in an eyeball. Three sheets of paper are missing from the packet next to it.
  • Stuart’s notes describe how the machine creates prints of images on an eyeball. Attached is a print of Stuart stabbing someone, as if from the first person.
  • Stuart, Caleb, Lew, and Timo are all lying on the ground with pictures of terror on their faces. They are stiff and their skin feels like that of a mummy. All four are slowly greying.
  • The machine is still set up with an eye ball encased in the machine. The mage has faded from it now and if anyone develops another sheet it comes out as a suggestive blur.
  • The hideout has been made completely dark with blankets under the doors and curtains pulled tight.
  • A black car is parked out front.
  • The two scrolls have been knocked to the ground behind a cabinet.
  • The investigators may wish to do an impromptu autopsy on the bodies. If they do… well there are horrific implications

The Revenge – Prof. Esmund

  • Dr. Middleton has been called to Dr. Ingolf’s house because Prof. Esmund has collapsed.
  • Prof. Esmund has been petrified just like the four men in the hideout.
  • He was alone in the study just after Dr. Ingolf brought him a letter. Dr. Ingolf remembers that Prof. Esmund remarked that none of his friends had his address to write to him there.
  • The envelope is on the desk in the study. It has Bruno Esmund written in bad hand writing on the front. There is no stamp and only a partial address.
  • Dr. Ingolf also remarks that Prof. Esmund had lit the fire, since the Massachusets summer wasn’t as warm as his native Chile.
  • A piece of paper has fallen into the fire place and is almost completely burnt up.

Revenge – Dr. Ingolf

  • His wife Maria was sitting in the upstairs window seat and saw him chatting with a large redheaded woman. She took an envelope out of her pocket and showed Dr. Ingolf at which time he collapsed.
  • Maria called the police quickly but the woman fled the scene.
  • Maria has been told by the police not to speak to anyone else about what she saw. However she told her 12 year old daughter Sarah everything before speaking with them. Sarah will chat with anyone her own age.

Revenge – Dr. Morgan

  • Dr. Morgan after hearing about the other attacks can suggest using himself as bait.
  • A maid complains he was knocked out and her uniform stolen.

Some ways to save Dr. Morgan

  • If they arrive as Becky is trying to show Dr. Morgan the picture switching off the lights will save him. She will try to shoot her way out of the room shortly after wards.
  • The doctors wont allow investigators to stay in the room personally. – Very dramatic if they are leaving the room just as a nurse comes into the room. As they leave the nurse who had her uniform stolen runs into the hall yelling that someone stole it.

Timo

  • The groups driver. He’s short and has a moustache like a brush.

Caleb

  • A boxer and a bruiser. He ha a head like a cauliflower – carries a lead pipe

Lew

  • A skinny tall man, Lew is an half of an expert on locks.

Becky

  • A red head – rather butch and strong. She carries a 9mm

Guards:

Paul, Gary, Dwight

Attendants:

Charlie, Sidney, Rudolph

Stuart Reynolds

Stuart wrote the sensational pieces connecting the mummy in the Cabot Museum back in 1932 to The Black Book. He was incensed about the lack of information after the deaths of the two men who broke in. He tried to get his paper the Boston Pillar to write publish several nasty pieces about the museum but instead was fired later that year.

Still taken up with the connections he had made about the mummy he tried writing to Etienne-Laurent de Marigny to get help revealing the cover up. De Marigny knowing as well as anyone that if the Cabot museum was hiding something about the deaths it was probably best kept hidden sent a polite refusal and never wrote again. Frantic Stuart broke into the Cabot Museum and stole the two Nacaal Scrolls. He continued tracking any news of strange mummies found in the Pacific or South America while working on a new device.

Not being present at the dissections of the mummy and the petrified robber Stuart didn’t know exactly what would happen. He wanted proof of the primeval being the mummies supposedly saw and so designed a complex device that would project light through an eye ball onto film in color. (Screw scientific accuracy here) He has a drawn schematic of the device and has tested it once. Taped on the schematic is a picture from the lens, a perfect image of Stuart killing his test subject.

Stuart doesn’t know which scroll will keep him from being petrified by the image of Ghatanothoa so keeps both nearby.

The Gallery

The mummy was installed in the MU’s Howard History Gallery in June 1938. Visiting professor Bruno Esmund is curating the exhibit on its way through American schools and is working with Dr. Ingolf  and Dr. Morgan in the history departments to study and display the mummy.

The Gallery has three guards, one an ex-police man, and three students who act as attendants during the day. The mummy was kept in the middle of the gallery hall flanked by Chilean artifacts. The gallery is split into three rooms, one devoted to the history of Arkham. The central room houses a portrait of Dr. Allan Halsey, a dean and medical doctor famous at the school and their exhibit space for the Chilean artifacts and mummy. The third room houses several plaster casts of Greek and Roman busts, several important paintings, and a small collection of stone tablets found in Greenland.

The Robbery

Stuart Reynolds arrived in Arkham at the beginning of the month from Boston and went to several dive bars on the North Side asking around for people who might help him in a robbery. He found a group of four mobsters (Timo, Caleb, Lew, and Becky ) who were willing to help out for good money and free drinks for a week or two. Stuart promised that the mummy would be worth thousands of dollars sold to the right people, the “right” people that he alone knew.

Stuart went to the museum on the 14th and 15th of June around the closing hour to see the mummy, something remarked on by Charlie, one of the attendants. Under the guise of admiring the mummy Stuart checked the locks on the museum doors, where the guards may be at night and so on.  Charlie thought to tell Dr. Ingolf but decided against it and now blames herself.

The night of the 17th Stuart returned with his little gang in a black car. They parked on the lawn outside, chewing up the grass in the process. Lew picked the lock while Becky and Caleb over powered the guards. Caleb was accidentally shot and Timo went back outside to start up the car incase someone had been alerted. In fact Dr. Morgan had and came outside just as the thieves were leaving.

Stuart directed them all to remove the mummy from the case by smashing the glass. They took it back to the car where Timo was waiting. Dr. Morgan spotted the car and started to run over and tried to grab the car but Becky hit him with her electric torch. They drove quickly off to the groups hideout in a small house in the Lower South Side.

 

Conclusion

After returning back Becky went to find a back door doctor to help Caleb. While she was away Stuart decided to make sure that the mummy was the real deal. With Timo, Caleb and Lew looking on he pried open the eye lids, forgetting his precious scrolls. All four of them were instantly mummified, still conscious.

Becky returned and horrified went a little mad. She searched for what might have killed her friends and discovered Stuart’s diagram of the machine. She realizes what has happened and decides it is the fault of the professors in charge of the mummy that her friends all died. She follows Stuart’s instructions and in complete darkness cuts out one of the mummy’s eyes and attaches it to the machine. She turns it on and creates three print outs of the image of Ghatanathoa. She is not completely spared as the light shines through the eye she gets a brief glimpse and her left hand is petrified, the petrification spreads slowly up her arm.

Game starts on a Saturday (June 18th) just after the robbery.

Curse of Ghatanothoa: Anyone in visual proximity to a perfect image of Ghatanothoa receives this curse.

In a few minutes, the victim’s flesh and sinews rapidly harden to the consistency of leather and bone. The brain and other internal organs remain fresh and alive in this hard, immobile case, aware yet unbearably imprisoned. Only the destruction of the brain can end the victim’s suffering. The blind, numb victim goes more and more insane until reaching permanent madness or the forgiving release of death.